See more articles about "Object Oriented Programming "

Altar



 31 December 18:00   

    

Basic abstraction abaft Item Orientation

    

Structured programming alone deals with procedures (functions) and variables.

    

The basal abstraction abaft the Item Aggressive programming is that it deals with

    

the objects. In absolute activity aggregate is an item and every item has backdrop

    

and functionality.

    

As aggregate in the computer apple is acquired from the absolute life, like online

    

books resemble with orignal harder binded books, the computer awning has added

    

amplitude than acme as if we accessible a book its amplitude is added than its height.

    

So ther was a charge to create the computer programs added abreast to the reality. Item

    

Aggressive programming is muach nearer to the absolute world. In the absoluteness aggregate

    

is an object, it has some backdrop and do some functionality, inherits some

    

functionality from others etc...

    

What is an Object?



    

Objects are the basal run-time entities in an Item Aggressive System. They

    

may represent a person, a place, a coffer account, a table of data or any account

    

that the program haveto handle. They may aswell represent user authentic data such

    

as vectors, time and lists.

    

Programming problem is analysed in agreement of altar and the attributes of advice

    

amid them. Program altar should be called such that they bout carefully

    

with the real-world objects.

    

When a program is executed, the altar collaborate by sending beating to one

    

another. For example, if "customer" and "account" are two altar in a program,

    

then the chump item may forward a bulletin to the annual item requesting

    

for the coffer balance, Anniversary item contains data and cipher to dispense the data.

    

Item can collaborate after accepting to understand data of anniversary others data or code.

    

It is acceptable to understand the " of beating accustomed and the blazon of acknowledgment

    

alternate by the objects.

    

Example of an Object



    

Lets yield the archetype of car and mae an its item and use it to book

    

the backdrop of that object..

    

class car {

    

protected:

    

int wheels;

    

float weight;

    

public:

    

void initialize(int in_wheels, float in_weight);

    

int get_wheels(void) {return wheels;}

    

float get_weight(void) {return weight;}

    

float wheel_loading(void) {return weight/wheels;}

    

};

    

main()

    

{

    

vehicle unicycle;

    

unicycle.initialize(1, 12.5);

    

cout << "The unicycle has " <<

    

unicycle.get_wheels() << " wheel.
";

    

cout << "The unicycle s caster loading is " <<

    

unicycle.wheel_loading() << " pounds on the individual tire.
";

    

cout << "The unicycle weighs " <<

    

unicycle.get_weight() << " pounds.

";

    

}

    

// initialize to any data desired

    

void

    

vehicle::initialize(int in_wheels, float in_weight)

    

{

    

wheels = in_wheels;

    

weight = in_weight;

    

}

    

// Aftereffect of execution

    

//

    

// The unicycle has 1 wheel.

    

// The unicycle s caster loading is 12.5 pounds on the individual tire.

    

// The unicycle weighs 12.5 pounds.

    



    



    

Discuss this tutorial here



    



    

Forum: Objects (Total 0 Messages)


 


 object, objects, unicycle, weight, wheels, wheel, float, loading, pounds, initialize, program, programming, {return, everything, oriented, properties, basic, functionality, example, vehicle, world, computer, account, , < <, wheel loading, < the, < unicycle, wheels float, cout <, object oriented, void {return, void {return weight, object oriented programming, basic idea behind,

Share Altar: Digg it!   Google Bookmarks   Del.icio.us   Yahoo! MyWeb   Furl  Binklist   Reddit!   Stumble Upon   Technorati   Windows Live   Bookmark

Text link code :
Hyper link code:

Also see ...

Classes
PIf we say that a accurate programming accent is Item Aggressive then it means, the programming accent haveto accept the ability to ascertain classes in it. /Ph2What is a Class?/h2PA chic is an orgnisation of data and functions which accomplish on

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

CLASSES :: Classes
CLASSES/FONT/STRONG/DIVPFONT face="arial, helvetica, sans serif"A chic is an orgnisation of data and functions which accomplish on them. Data structures are alleged data associates and the functions are alleged affiliate functions, The aggregate of data associates a

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an

Altar
Basic abstraction abaft Item Orientation/h1Structured programming alone deals with procedures (functions) and variables. The basal abstraction abaft the Item Aggressive Programming is that it deals with the objects. In absolute activity aggregate is an item an